How Many Gamers Are There? (New 2023 Statistics)
Gaming has quickly gone from a niche hobby into one of the biggest markets in the entertainment industry. In fact, the gaming market has a current valuation of $385 billion.
And numbers continue to grow with each passing year. By 2027, the gaming industry is set to be worth over $522 billion.
We’ll take a deep dive into the latest data on the number of people that consider themselves “gamers”.
- How Many Gamers Are There? (Editor’s Picks)
- How Many Gamers Are There In 2023?
- Gamers By Region
- Gamer Demographics
- Gamer Subscriptions
- Gamer Preferences
How Many Gamers Are There? (Editor’s Picks)
- Globally, there are approximately 3.09 billion active video game players.
- By 2024, there are expected to be 3.32 billion gamers worldwide.
- The US has over 3,000 esports players.
- Asia is home to almost 1.5 billion gamers.
- 55% of males are gamers.
- 52% of gamers subscribe to at least one gaming service.
How Many Gamers Are There In 2023?
According to the latest data, there are approximately 3.09 billion active video gamers worldwide.
That figure has risen by over 1 billion in just seven years (that’s a 32% increase).
And the number of gamers is expected to hit 3.32 billion by 2024.
Here’s a full breakdown of global active gamers over time:
|Year||Number of Gamers||Increase Over Previous Year||Increase Over Previous Year (%)|
|2016||2.17 billion||140 million||↑ 6.9%|
|2017||2.33 billion||160 million||↑ 7.37%|
|2018||2.49 billion||160 million||↑ 6.87%|
|2019||2.64 billion||150 million||↑ 6.02%|
|2020||2.81 billion||170 million||↑ 6.44%|
|2021||2.96 billion||150 million||↑ 5.34%|
|2022||3.09 billion||130 million||↑ 4.39%|
|2023||3.22 billion||130 million||↑ 4.21%|
|2024||3.32 billion||100 million||↑ 3.11%|
The video game market is worth an estimated $385 billion. And esports players are increasingly contributing to that figure.
The latest data shows that the US has over 3x more active esports competition players than any other nation. This is perhaps no surprise, given that the US video games industry alone is worth an estimated $106.82 billion.
In fact, the US has a similar number of active esports players (4,283), as the rest of the top four nations combined (4,672).
Here’s a detailed look at active esports competition players by country:
Gamers By Region
Asia has more than 2x more gamers than any other region (1.48 billion). In fact, Asia has more active gamers than Europe, Latin America, and North America combined (1.42 billion).
Here’s a closer look at the regional breakdown:
|Region||Number of Gamers|
|Latin America||420 million|
|North America||285 million|
|Sub-Sahara African||144 million|
By nation, Japan and the UK have the joint-highest video game user penetration rate (58%).
As of 2027, the UK is expected to be the frontrunner with 70% of the population playing video games.
Here’s a look at the top five biggest gaming nations by user penetration:
The majority of gamers in the US are male (55%).
In terms of raw numbers, there are approximately 1.7 billion male gamers. And 1.39 billion female gamers worldwide.
Here’s how the distribution of gamers by gender has varied in the US each year since 2006:
|Year||Male Gamers||Female Gamers|
According to the latest data, 4 in 5 (80%) gamers are over 18. That accounts for 2.47 billion adult gamers. And 618 million under 18 gamers.
Here’s a more detailed look at gamers by age in the US:
|Age Group||Proportion||Number of Gamers|
|Under 18s||20%||618 million|
|18-34 years||38%||1.17 billion|
|35-44 years||14%||433 million|
|45-54 years||12%||371 million|
|55-64 years||9%||278 million|
|65+ years||7%||216 million|
According to US gaming statistics, 52% of gamers subscribe to at least one gaming service. That accounts for around 1.61 billion gamers globally.
Console gamers (74%) are more likely to subscribe to a gaming service than PC gamers (66%) in the US. Extrapolating the data, 2.29 billion console gamers will likely subscribe to a gaming service. While 2.04 billion PC gamers are likely to do the same.
Looking specifically at subscription services, the latest available data shows that there are approximately 100 million Xbox Live users worldwide.
This figure has more than doubled from just 39 million at the start of 2016.
While major competitor Sony has accrued just shy of 50 million (47.3 million) PlayStation Plus subscribers as of June 2022.
That figure has also grown by over 2x since 2016 (20.8 million).
Two-thirds of gamers (66%) agree that relaxation is the most popular reason for playing video games in the US. Globally, that would account for 2.04 billion people playing video games to unwind.
Here are the top six reasons given for playing video games as of February 2021:
|Reason||Share of Respondents||Number of Gamers (Global)|
|Unwind, relax, and decompress||66%||2.04 billion|
|Fill time while taking a break, waiting or commuting||52%||1.61 billion|
|Escape and be highly entertained||51%||1.58 billion|
|Spend time by myself||48%||1.48 billion|
|Solve a problem, use my brain and think logically||37%||1.14 billion|
|Be comforted by something familiar||32%||0.99 billion|
The most popular video games in the US are casual games with 63% of people claiming to play these regularly. This is followed by action games (39%) and shooter games (39%).
Here’s how these figures translate to gamers on a global scale:
|Type of Game||Share of Respondents||Number of Gamers (Global)|
|Casual games||63%||1.95 billion|
|Action games||39%||1.21 billion|
|Shooter games||39%||1.21 billion|
|Racing games||37%||1.14 billion|
|Family games||33%||1.02 billion|
|Adventure games||31%||0.96 billion|
The number of active gamers continues to grow year over year.
Gaming has become a multi-billion dollar market that caters to virtually every type of gamer imaginable.
And the industry shows no signs of declining.