grid-line

The Latest PC Gaming Statistics (2024)

by Josh Howarth
February 13, 2024

With over 3 billion gamers worldwide, it is no surprise that the PC gaming market continues to go from strength to strength.

Below, we’ll dive into the latest data surrounding PC gaming and other relevant statistics:

Contents

Top PC Gaming Statistics 2024 (Editor’s Picks)

  • Globally, there are around 1.86 billion PC gamers
  • 64% of game developers have a preference for PC titles
  • F2P PC games market revenue is estimated to be $25.22 billion in 2024
  • The gaming PC graphics hardware market is worth approximately $38 billion

How Many PC Gamers Are There?

According to the latest available data, there are an estimated 1.86 billion PC gamers worldwide.

undefined

Source: DFC Intelligence

Number of PC Gamers Over Time

Between 2008 and 2018, the number of global PC gamers rose by 41.27%.

undefined

Here’s a breakdown of the number of PC gamers since 2008:

*Predicted figures
Year PC Gamers Change Over Previous Year Change Over Previous Year (%)
2008 1.1 billion - -
2009 1.1 billion - -
2010 1.14 billion ↑ 40 million ↑ 3.6%
2011 1.18 billion ↑ 40 million ↑ 3.5%
2012 1.22 billion ↑ 40 million ↑ 3.4%
2013 1.27 billion ↑ 50 million ↑ 4.1%
2014 1.31 billion ↑ 40 million ↑ 3.1%
2015 1.36 billion ↑ 50 million ↑ 3.8%
2016 1.4 billion ↑ 40 million ↑ 2.9%
2017 1.44 billion ↑ 40 million ↑ 2.9%
2018 1.5 billion ↑ 60 million ↑ 4.1%
2019 1.55 billion ↑ 50 million ↑ 3.3%
2020 1.75 billion ↑ 200 million ↑ 12.9%
2021* 1.77 billion ↑ 20 million ↑ 1.1%
2022* 1.8 billion ↑ 30 million ↑ 1.7%
2023* 1.83 billion ↑ 30 million ↑ 1.7%
2024* 1.86 billion ↑ 30 million ↑ 1.6%

Source: DFC Intelligence,

Games-as-a-Service and Pay-to-Play Stats

There are several ways in which gamers can access PC titles aside from one-time purchases.

Games-as-a-Service (GaaS) PC Gaming

One such method is the continuing revenue model known as GaaS. This model was first popularised by hugely lucrative titles such as RuneScape (2001) and World of Warcraft (2004).

In 2024, an estimated 1.8 billion gamers opt for low-end GaaS PC gaming. That’s an increase of around 800 million since 2008.

undefined

The premium GaaS category has the next-highest number of participants with approximately 381.4 million people.

Pay-to-Play PC Gaming

Increasingly popular, pay-to-play PC games have also seen significant growth in recent years.

Low-end pay-to-play PC games have gained over 100 million players since 2008, reaching 292.9 million this year.

Likewise, premium pay-to-play gaming has seen an increase of almost 80 million players since 2008 (179.5 million in 2024).

undefined

Here’s a breakdown of the most popular PC gaming categories since 2008:

*Predicted figures
Year Pay-to-play Low-End Pay-to-play Premium GaaS Low-End GaaS Premium
2008 186.8 million 101 million 1.03 billion 233.6 million
2009 192.5 million 104.7 million 1.06 billion 244.6 million
2010 199 million 108.5 million 1.1 billion 253.1 million
2011 204.6 million 112.4 million 1.1 billion 260.5 million
2012 211.3 million 117.1 million 1.18 billion 267.8 million
2013 217.4 million 121.9 million 1.22 billion 277.3 million
2014 224.2 million 126 million 1.23 billion 285 million
2015 231.7 million 131 million 1.3 billion 295.9 million
2016 238.6 million 135.7 million 1.34 billion 306.2 million
2017 247.5 million 140.1 million 1.38 billion 317.5 million
2018 255.8 million 143.9 million 1.43 billion 326.2 million
2019 255.9 million 148.9 million 1.48 billion 336.3 million
2020 275 million 169.8 million 1.7 billion 359.6 million
2021* 279.4 million 172.1 million 1.72 billion 366.5 million
2022* 283.8 million 174.3 million 1.75 billion 371.2 million
2023* 288.6 million 176.5 million 1.8 billion 376.9 million
2024* 292.9 million 179.5 million 1.8 billion 381.4 million
2025* 297.6 million 182.7 million 1.83 billion 388.2 million

Source: DFC Intelligence

PC vs Other Platforms

Overall, game developers have a clear preference for PC as a platform.

A 2023 survey found that around 2 in 3 (65%) game developers were currently working on a PC game.

By comparison, the two most popular game consoles had approximately half as many game developers working on titles for those platforms in 2023. Around 1 in 3 (33%) of developers were working on a PlayStation 5 game. While 3 in 10 (30%) were working on an Xbox Series X/S title.

undefined

Here’s a full breakdown of the platforms game developers were focussing on in 2023:

Rank Platform Share of Game Developers That Worked on Game Projects
1 PC 65%
2 PlayStation 5 33%
3 Xbox Series X/S 30%
4 Android 27%
5 iOS 26%
6 Xbox One (or One X0) 19%
=7 Nintendo Switch 18%
=7 PlayStation 4 (or Pro) 18%
=7 Mac 18%
10 VR Headsets 12%
11 Web Browser 11%
12 Linux 9%
13 Xbox Cloud Gaming 6%
14 AR Hardware 4%
15 PlayStation Plus (Extra and Premium) 3%
=16 Tabletop Games 2%
=16 Media Platforms (Netflix, TikTok, etc.) 2%
=18 Google Stadia 1%
=18 UGC Platforms (Roblox, Minecraft, etc.) 1%
=18 Virtual Tabletop 1%
=18 Amazon Luna 1%
=18 Playdate 1%
- Other 4%

The number of major PC games released/planned for release between late 2022 and the end of 2024 backs up the above figures.

Once again, PC leads the way with a total of 156 releases. That’s at least 35% more than the PlayStation 5 (115) or the Xbox Series X/S (113).

undefined

Here’s a closer look at the most popular gaming platforms in terms of major game releases:

Rank Platform Number of Major Video Game Releases
1 PC 156
2 PlayStation 5 115
3 Xbox Series X/S 113
4 PlayStation 4 78
5 Xbox One 76
6 Switch 73
7 Switch Only 33
8 Xbox, not PlayStation 26
9 PlayStation, not Xbox 22

And when it comes to personal preference, game developers also opt for PC as their platform of choice.

undefined

Here’s a full list of gaming platforms ranked in order of preference by game developers:

Rank Platform Most Interesting Gaming Platforms According to Developers
1 PC 64%
2 PlayStation 5 46%
3 Nintendo Switch 35%
4 Xbox Series X/S 33%
=5 iOS 23%
=5 VR Headsets 23%
7 Android 22%
8 Mac 14%
9 Xbox One (or One X) 13%
10 AR Hardware 12%
=11 PlayStation 4 (or 4 Pro) 11%
=11 Web Browser 11%
13 Xbox Cloud Gaming 10%
14 Linux 9%
15 Tabletop Games 8%
16 PlayStation Plus (Extra or Premium) 7%
17 Media Platforms (Netflix, TikTok, etc.) 6%
18 Virtual Tabletop 5%
=19 Playdate 4%
=19 UGC Platforms (Roblox, Minecraft, etc.) 4%
20 Amazon Luna 2%
21 Google Stadia 1%
- Other 3%

Sources: Game Developers Conference, DFC Intelligence, Game Developers Conference (2)

PC Gaming Market and Revenue Stats

The free-to-play (F2P) PC gaming market has seen its revenue grow year-over-year since 2018.

As of 2024, annual market revenue for F2P PC games is estimated to hit $25.22 billion.

undefined

Below, is a breakdown of F2P PC games market revenue over time:

*Predicted figures
Year F2P PC Games Market Revenue
2018 $21.6 billion
2019 $21.5 billion
2020 $22.7 billion
2021* $23.1 billion
2022* $23.66 billion
2023* $24.39 billion
2024* $25.22 billion

Similarly, premium PC games revenue continues to increase, climbing from $5.38 billion in 2008 to an estimated $26.33 billion in 2024.

undefined

Here’s a breakdown of revenue from the premium PC gaming market over time:

*Predicted figures
Year P2P Premium Revenue GAAS Premium Revenue Total Premium PC Games Revenue
2008 $1.58 billion $3.8 billion $5.38 billion
2009 $1.85 billion $4.2 billion $6.05 billion
2010 $2.28 billion $5.36 billion $7.64 billion
2011 $2.69 billion $6.64 billion $9.33 billion
2012 $3.2 billion $7.44 billion $10.64 billion
2013 $3.6 billion $9.12 billion $12.72 billion
2014 $4.12 billion $10.29 billion $14.41 billion
2015 $4.24 billion $12.1 billion $16.34 billion
2016 $4.62 billion $13.02 billion $17.64 billion
2017 $4.82 billion $13.5 billion $18.32 billion
2018 $5.11 billion $14.88 billion $19.99 billion
2019 $5.36 billion $15.55 billion $20.91 billion
2020 $6.86 billion $17.88 billion $25.74 billion
2021* $6.99 billion $18.49 billion $25.48 billion
2022* $7.13 billion $18.55 billion $25.68 billion
2023* $7.21 billion $18.83 billion $26.04 billion
2024* $7.34 billion $18.99 billion $26.33 billion

Since 2011, the online PC gaming market has grown from $21.1 billion to an estimated $41.8 billion - an increase of around 98.1%.

undefined

Here are the detailed figures:

*Predicted figures
Year Global Online PC Gaming Market Value Change Over Previous Year
2011 $21.1 billion -
2012 $23.6 billion ↑ $2.5 billion
2013 $28.8 billion ↑ $5.2 billion
2014 $24.7 billion ↓ $4.1 billion
2015 $25.1 billion ↑ $0.4 billion
2016 $31 billion ↑ $5.9 billion
2017 $38.4 billion ↑ $7.4 billion
2018 $41.6 billion ↑ $3.2 billion
2019 $38.4 billion ↓ $3.2 billion
2020 $42.2 billion ↑ $3.8 billion
2021 $44.6 billion ↑ $2.4 billion
2022* $42.9 billion ↓ $1.7 billion
2023* $41.9 billion ↓ $1 billion
2024* $41.8 billion ↓ $0.1 billion
2025* $41.6 billion ↓ $0.2 billion
2026* $41.3 billion ↓ $0.3 billion
2027* $41.3 billion -

Sources: SuperData Research, DFC Intelligence, Capcom

Gaming PC Software & Hardware Stats

In the space of a decade, the gaming PC graphics hardware market has doubled in value.

In 2012, the market was worth $18.37 billion. By 2022, that figure had more than doubled to an estimated $37 billion.

As of 2024, the graphics hardware market for gaming PC graphics stands at approximately $38 billion.

undefined

Here’s a breakdown of the gaming PC graphics hardware market since 2012:

*Predicted figures
Year Gaming PC Graphics Hardware Market Value Change Over Previous Year
2012 $18.37 billion -
2013 $20.88 billion ↑ $2.51 billion
2014 $24.74 billion ↑ $3.86 billion
2015 $29.27 billion ↑ $4.53 billion
2016 $29.87 billion ↑ $0.6 billion
2017 $33.5 billion ↑ $3.63 billion
2018 $35.48 billion ↑ $1.98 billion
2019 $34.57 billion ↓ $0.91 billion
2020 $36 billion ↑ $1.43 billion
2021* $36 billion -
2022* $37 billion ↑ $1 billion
2023* $37 billion -
2024* $38 billion ↑ $1 billion

Gaming PC graphics software sales revenue has also seen a steady rise for over a decade.

In fact, sales revenue has increased by almost 4x since 2008 ($9.29 billion), reaching an estimated $38.81 billion in 2024.

undefined

Here’s a look at how sales revenue from gaming PC graphics software has progressed over time:

*Predicted figures
Year Gaming PC Graphics Software Sales Revenue Change Over Previous Year
2008 $9.29 billion -
2009 $10.31 billion ↑ $1.02 billion
2010 $12.79 billion ↑ $2.48 billion
2011 $15.34 billion ↑ $2.55 billion
2012 $17.11 billion ↑ $1.77 billion
2013 $20.46 billion ↑ $3.35 billion
2014 $22.62 billion ↑ $2.16 billion
2015 $25.24 billion ↑ $2.62 billion
2016 $26.98 billion ↑ $1.74 billion
2017 $27.66 billion ↑ $0.68 billion
2018 $29.65 billion ↑ $1.99 billion
2019 $30.57 billion ↑ $ 0.92 billion
2020 $36.28 billion ↑ $ 5.71 billion
2021* $37.34 billion ↑ $ 1.06 billion
2022* $37.59 billion ↑ $ 0.25 billion
2023* $38.31 billion ↑ $ 0.72 billion
2024* $38.81 billion ↑ $ 0.5 billion
2025* $39.45 billion ↑ $ 0.64 billion

Sources: Jon Peddie Research, DFC Intelligence

Conclusion

The PC gaming market is booming.

And interest from game developers suggests that it will continue to do so for the foreseeable future.

If you found these stats interesting, take a look at some of our other related content: 50+ Amazing Video Game Industry Statistics, 45 Soaring Video Games Companies & Startups, and 7 Huge Gaming Industry Trends.